This Shader replaces the built "first pass" terrain shader and gives you the possibility to use a colormap and different normal maps along with the standard detail maps in order to give your terrains a more lively look.
the shader supports* 1 colormap which is used as basemap on far viewing distances and as underlay on close distances
* 1 terrain normal map covering the whole terrain
* 1 custom made and imported splat map controlling the the splatting of the detail maps
* 4 detail maps which are mixed in at shorter distances
* 4 detail bump maps
* multi uv mixing
Watch the demo:
http://bit.ly/OZ0yRp
Or just go and get it from the asset store for free:
http://u3d.as/content/forst/ats-colo...ain-shader/3fr